Dungeons and Dragons is a game that prides itself on player choice, giving groups of friends almost unlimited options when it comes to backstories, adventures, and characters. While the unlimited potential is fun, keeping the campaign connected is still important. When it comes to character creation, players should always work with their Dungeon Master to make sure their characters fit, and an exciting and potentially dangerous way for Warlocks players to handle this is to allow their DM to choose their character. Pattern for them.
Warlock patterns offer some of the most varied class options. D&D, allowing player characters to fill a variety of roles in the party, from frontline tank to healer. A warlock’s pact also provides some interesting and unique storytelling options, as any being the warlock made a pact with can appear during the campaign. With so many options available, leaving the choice of Pattern up to the DM might seem like a bad idea, but by setting the right expectations, you can make Warlock one of the most compelling PCs a player will ever control.
Not knowing your patron makes DnD Warlocks more exciting to play
The relationship between a warlock and his patron can be a powerful storytelling tool, and by allowing the DM to make that decision, the warlock arc can be even more engaging to play. By giving the DM control over the Pattern, Warlock players will have to learn exactly what they have a pact with as the campaign progresses, first learning the type of Pattern, and then slowly coming to understand exactly who they really are.
By choosing a patron themselves, players may already have an idea of who their benefactor is, even if they don’t know all the details. If the DM chooses, the player will need to learn along with the rest of the party, which can create a compelling mystery as everyone tries to learn what kind of being is empowering their warlock. Not having control over their pattern can also create compelling internal conflicts for the character, as the player may end up with a much more dangerous pattern than they bargained for. Many Warlock stories involve a character ultimately working against his Patron, so leaving his identity up to the DM can make him much more appealing.
Letting the DM choose can balance the parts and create a stronger campaign.
Outside of roleplay opportunities, giving the DM the ability to choose a Warlock pattern also provides behind-the-scenes and mechanical benefits. Party balance is important for the game to run smoothly, so a DM might choose a Pattern that encourages the Warlock to fill a necessary role within the party. Story wise, it also gives the DM ways to connect the warlock to the game world. A pact could link a character to potential allies or villains, creating a strong plot hook for players to work from the first session.
In either case, the DM and the Warlock player will need to communicate for this to work. DMs should ensure that their choices have a positive impact on the flow of the game rather than using the warlock to unfairly buff or nerf the party. The player should also have a say in the matter, perhaps removing options they don’t care about to ensure they still have fun playing. Part of the DM’s role is to promote character development, so he can hurt the game if he deliberately makes bad decisions to make things difficult. Still, when done right, giving the DM more control over decisions like who patronizes a warlock can make one of the most compelling classes in the game even more interesting.