we were here forever is the last installment of the we were here franchise, produced by Dutch studio Total Mayhem Games, using similar game mechanics known from the franchise; solving puzzles in cooperative mode that requires observation, logic and communication.
we were here is a cooperative first-person adventure game with puzzle elements. Where there are two players who assume different roles. They must work together to solve puzzles, usually in different rooms and without being able to see each other.
Each player has a walkie-talkie to communicate with the other, which is what allows them to solve the puzzles they face.
we were here forever places you and your co-op partner in the perspective of two nameless arctic explorers who inadvertently find themselves in a spooky cave complex below the series’ main location, Castle Rock. Solving puzzles like the previous installments and unraveling the mysteries surrounding the vast land of Rockbury and what happened to the inhabitants and their kingdom.
Newcomers, on the other hand, can still immerse themselves in the game’s mechanics and story and may still find it worth their while. To have that feeling of being a continuation of the series and at the same time the feeling of a new story as a whole.
The game finds you and your friend imprisoned in the dungeons of the namesake Castle Rock, without knowing why. But one thing is certain, both must get out of there at all costs and fast.
One thing that appealed to me is the apparent “isolated” environment the game has, even though you have a friend running around, the overall feel of the game’s spooky environment really complements the story surrounding this latest installment. Although the story doesn’t really offer much to intrigue players, I really think it’s worth playing if you have the patience to solve puzzles.
Players familiar with the game may find the mechanics and controls natural and familiar to them, but newcomers like myself may need time to adjust to the controls and their slow-paced nature. Take time to observe and analyze each location and accompanying puzzles as you communicate with your friend via walkie-talkie for immersion or party voice chat for seamless communications, eliminating the use of push-to-play mechanics. speak. Solving puzzles can take time, logic and keen observation, and most importantly, a good teammate. But if you tend to hit a wall with some puzzles, there is a hint system available. But even with those tools available, the game can sometimes leave you scratching your head for a long time trying to figure out a solution. In a good way, anyway.
What made me stick around longer is the theme of helplessness and confusion while solving the puzzles, leaving me even surprised at times. With puzzles ranging from time-limited pop-up tiles to assembling machinery parts, sometimes you and your friend go to separate rooms and just have to talk to them about the situation, leaving things to the imagination at most. Some puzzles may require more patience and solving as at certain points one player can do more than the other, such as guiding your friend through a maze and stepping on the correct floor tile, otherwise you will fall down and reset everything. the section again. Also, some puzzles may be delayed, as some may require waiting for a timer before you can continue.
But I could definitely say that Total Mayhem Games has the game genre locked down, and we need more games like this for sure.
The music and atmosphere of this game has the general feeling of isolation and loneliness. I myself could refer to some well-known game music motifs like The Last of Us in terms of gloomy and sad feelings for Tim Burton’s Alice in Wonderland Style Fantasy vibes with the setting in the mysterious castle with its menacing twists and turns.
The visuals didn’t disappoint either, from the dark, claustrophobic caverns of the dungeons to the eerie interiors of the castle and its derelict walls and flame-lit braziers, all at the same time filled with mannequins, each telling their own story about why they’re there.
Having played this on a PlayStation 4 at 30 FPS, except for some stuttering at certain points in the game, such as cutscenes or advancing to another area. Otherwise, the game runs with minor performance issues.
we were here forever is a title that stands on its own. For my part, I was in awe of what this game has to offer, from its strange story to the various challenges that the game throws at you. Fully encourage players to communicate clearly and really define the term “teamwork.” Nothing can be achieved alone in this game.
If you have an eye for games of the weird and bizarre mixed with brain-twisting puzzle-solving, this might be the one you should definitely check out.
We Were Here Forever – Review
When a game’s problems are rolled and trampled for its greatness, then it’s something to invest in if you have a spare.
Great cooperative game
Unique puzzles of various difficulties.
The sound design and motifs are well curated, setting up certain scenes and vibes.
Puzzles may be dragging, making them feel longer than they are
Minor performance issues