Unity announces a rollback of some key aspects of the runtime pricing policy

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Unit announces some key changes to its runtime fee policy, which drew the ire of developers and the gaming community when it was announced earlier this month.

Unity Create’s Marc Whitten recently posted an open letter on the official website to address the issues with his announcement regarding the runtime fee policy. They are now reducing some important aspects of the previously announced charges, eliminating the Unity Personal tier fee entirely, but some fees may still remain for the Unity Pro and Unity Enterprise tiers. At least there is some progress.

This means there will be no more runtime fees on games created at the Unity Personal tier, which is still free. The Unity Personal financial threshold will increase from $100,000 to $200.00 and will eliminate the requirement to use the Made with Unity splash screen.

“No game with less than $1 million in 12-month revenue will be subject to the fee,” Whitten said.

There will also be changes for Unity Pro and Unity Enterprise: “The runtime fee policy will only apply starting with the next LTS release of Unity shipping in 2024 and beyond. “Currently shipping games and projects you are currently working on will not be included unless you choose to upgrade to this new version of Unity.”

“For games that are subject to the runtime fee, we offer them the option of a 2.5% revenue share or the amount calculated based on the number of new people who interact with their game each month” , he continued. “Both figures are provided by you from data you already have available. You will always be billed for the lower amount.”

Whitten also apologized to the gaming community at the beginning of the announcement.

I’m sorry.

We should have talked to more of you and incorporated more of your feedback before announcing our new runtime fee policy. Our goal with this policy is to ensure that we can continue to support you today and tomorrow, and continue to invest deeply in our game engine.

You are what makes Unity great and we know we must listen to you and work hard to earn your trust. We have heard your concerns and are making changes to the policy we announced to address them.

Developers quickly posted their reactions online to the hotfixes announced today. Some have accepted the changes easily, while others remain skeptical. However, there are some who are no longer convinced and trust has been broken.



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