The Last of Us was successful due to the passion of the development team

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Naughty Dog’s co-chairman and creator of The Last of Us video game shares what contributed to the game’s success.

Neil Druckmann recently spoke to a media outlet the washington post to discuss the factors that contributed to the success of The Last of Us when it came out. According to the creator, when the team was working on the original game many years ago (2013), he didn’t expect it to be successful. In fact, he didn’t even think it would work as well as it did when it was launched. It got the biggest fanfare when it got into the hands of every PlayStation fan.

Druckmann says it wasn’t just the work they’ve done on The Last of Us that made it launch successfully. He revealed that the team was very passionate about this work and believed in it. He said everyone was passionate about the study and the results were amazing.

The series creator then jumped on the success of the sequel. He didn’t think another Joel and Ellie adventure would have worked well, so they created another story that resulted in another character being hated and liked by many fans.

“We did something that the team really believed in and that I am extremely proud of,” he said. “And it was extremely successful.”

“What I’ve learned over the years is that people do their best work when they’re passionate about what they’re doing,” says Druckmann.

The last of us

Passion and hard work go hand in hand to create an amazing result in the end. This is what made The Last of Us work well and draw audiences.

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