The budget for The Lord of the Rings: Gollum was around $16 million.


Highlights of the story

  • In a recent video of Game Two, Daedalic Entertainment revealed that The Lord of the Rings: Gollum had a budget of just $16 million, one-tenth of the average AAA game budget.
  • The report also mentions how the game didn’t have any co-investors for a while. Only when Nacon joined as a co-publisher did things improve.
  • Ultimately, the budget was insufficient, and the licensing time was minimal, so the studio had to make do with whatever was available.

YouTube channel Game Two recently uploaded a video report. delving into The Lord of the Rings: Gollum and investigating the factors that led to its ultimate failure (timestamp – 32:10). In this investigation, Daedalic revealed to Game Two that the studio had a $16 million budget for Gollum, having no co-investors for a long time and only later getting Nacon as a co-publisher. This figure barely qualifies the game as a AAA title.

This 40-minute video report goes into great detail, but since it’s in German, it may be difficult for English speakers to understand the context. Daedalic Entertainment explained. Give the game that they received no German funding despite submitting three applications, all of which were rejected for various reasons. The studio said they would like a larger budget and team for the project.

The Lord of the Rings: Gollum didn’t have a co-investor for a long time, and this budget would have helped them significantly in the beginning of development. However, after Nikon Joined as co-publisher, growth improved. Even so, Daedalic only has a $16 million budget for Gollum , which is paltry compared to other AAA titles (thanks, Noble).

StarfieldOne of the most recent AAA titles, was a $200 million budget with over 500 employees. In comparison, Daedalic had peanuts to Gollum in terms of both team and funding. The nail in the coffin was license time, which was very limited. Therefore, rushed development and failed launch. While that doesn’t justify the game’s condition, it’s interesting to see that a $16 million game can be considered AAA.

Golem argument system.

This low budget and limited time resulted in unfinished content that could not be implemented in The Lord of the Rings: Gollum. For example, the video from game two also discusses the argument system between Gollum and Smeagol, which should have had a different camera perspective like in the movies (timestamp – 30:55). But since it was never really finished, the developers had to add a workaround to meet the deadline.

Related reading:

The Lord of the Rings: Gollum is an action-adventure game developed by Daedalic Entertainment, who published it together with Nacon. The game was released. PlayStation 4 and 5, Xbox one, Xbox Series X|S, and PC On 25 May 2023.

Was this article helpful?

Thanks! Share your feedback with us. ⚡

How can we improve this post? Help us. ✍

Please enter your comment!
Please enter your name here