RoboCop Rogue City Advanced Tips and Tricks


RoboCop Rogue City is the most faithful video game adaptation of the science fiction film series. But it actually goes further when it comes to just misshooting and walking like RoboCop should. The game is actually much deeper than it should be. At least in terms of gameplay.

In this guide, I will tell you some advanced tips that I learned after playing for more than 50 hours. There are some things I expected to happen, but there were some aspects of the game that took me by surprise.

Your Auto-9 pistol has infinite reserves. You can play the entire game without taking out your secondary weapon. But what fun is that?

Ricochet bullets deal an impressive amount of damage. It doesn’t deal as much damage as a critical hit, but it’s the closest thing to a free kill if angled correctly.

In some cases, the armor piercing stat is more valuable than the raw damage stat. This is especially important if you’re looking to stun armored mercenaries and quickly destroy UEDs.

Drywall is easily destroyed. You can take advantage of this to surprise enemies. The same applies to you if they decide to bring out the heavy machine guns.

Partial recharges are faster than full recharges. Half a second longer in most cases, but that’s the difference between being alive or dead in a gunfight. This tip is especially important for advanced assault rifles that will take forever to reload from empty.

The level 2 combat perk called “Reloading Strike” instantly reloads all weapons carried with a successful melee attack. That means you can run up to someone, hit them, and then instantly turn your attention to the next guy you hit with lead.

Passive heals up to 20% of your maximum health. At the highest level of the Vitality skill, you will be able to regenerate up to 75% of your maximum health.

The clearest sign that a motorcycle is about to explode is if the gas tank is spewing flames. If you blow up a motorcycle, the explosion will cause the ones near it to also explode instantly.

The first OCP container you’ll find in the game is in the back of the Chop Shop’s second garage during the Stolen Vehicle side mission. In front of the Valine Auto Parts sign.

OCP containers are randomly assigned each match. You never know what you’ll get. You can have a container with 5 tokens of different shapes and percentages or you can have 1 token with very low stats. Either outcome is very possible.

The values ​​for each upgrade chip are a random number between 11% and 15% initially. Your ENGINEERING level determines the amount at the time of withdrawal. Contrary to what you might think, the ENGINEERING passive does not apply to the chips you currently have. It will only apply to new chips you find at OCP Containers.

I still don’t fully understand how Chip Merge actually works. I mean, I can’t predict what the resulting shape will look like after three chips have been fused together. All I know is that if you place three low level tiles, you can potentially get a tile 3 levels higher than the three you put down. That might have been the point. To get rid of useless chips.

Shockwave, Shield, Dash, Slow Motion, and Ricochet are active skills that have separate buttons and activation conditions.

Maximize deduction skill as quickly as you can. The benefits are too good to pass up. The additional EXP boost you get from Level 10 ‘Improved Learning’ applies to all sources of experience and not just reading books.

While RoboCop won’t be killed easily by small arms fire, if enough enemies shoot at him at once his aim will be completely off. Use the Shield skill to prepare or reposition yourself so you can pick off enemies one by one.

Some boss battles have environmental hazards that can cause heavy damage. Use your scanner to reveal them and you could gain the advantage just by pulling the trigger at the perfect time. (It’s nice when something other than RoboCop gets trapped under rubble at the steel factory.)

Auto-9 chips with infinite ammo and high armor piercing value are a perfect match against bosses like ED-209.

Efficiency challenges are no joke. If you think you’re making headway, a single burst from ED-209 will quickly close the gap. Make sure you are always ahead of the competition. At most allow your competition to distract the enemies while you move forward.

Public trust points are an invisible statistic. You won’t see the results of your efforts (or lack thereof) until the end credits.

Your dialogue decisions have far-reaching consequences that you won’t be aware of at the time you make them. Choose carefully. There are no multiple saves to fall back on.

A high PSYCHOLOGY skill makes a difference in the epilogue of some characters. This is especially true when it comes to Pickles. To get his ‘good ending’, you’ll need a high level of PSYCHOLOGY before doing his ‘Be Kind Rewind’ side quest.

The various objectives of police work are usually quite easy to achieve. It is due to the abundant amount of evidence of the crime at most levels. But that doesn’t apply to the search for Wendell’s Confession at the OCP Correctional Facility. There are strictly 600 tests in total. It is necessary to search every room and every office to obtain the minimum necessary. And you must do it before reaching the point of no return.

There are a couple of things you should know before undertaking the ‘Shady Meeting’ quest. The first thing is that the timer starts the moment you start the level. The second is that the stopwatch keeps running even during Becker’s annoying monologues.

UEDs come from specific containers at a time. You can know which sector they are coming from by listening to the alarm and the direction where it is coming from.

The best ability you can have during this encounter is the level 10 combat perk, ‘Enhanced Shockwave’. If you time it correctly, you can destroy entire groups of UEDs that are in close proximity to each other.

The arena itself is full of useful items to use against them. But I advise you not to pick up the explosives during combat unless you are very confident with them. Instead, pick up explosives and throw them into the room they came from before they start shooting. The rest of the encounter comes down to shooting them in the head to make them malfunction and avoiding shooting their arms at all costs.

This last tip is for the ‘Burning Building’ mission, specifically the optional objective of saving the guy who had lost his cat. I’m not kidding, the first time I played this level, I got frustrated that I couldn’t find his cat. So I figured it was supposed to be later in the mission.

It turns out that the cat was resting on top of the dresser. Why did that cat choose the only place where smoke and fire rise? I don’t know. But in any case, you can find the cat in the bedroom on top of the dresser. You may need night vision to see the little guy. (Kind of sad because I couldn’t save either of them the first time).

And that’s all I have for this advanced tips and tricks guide for RoboCop Rogue City. I hope it has been useful to you in some way. Rogue City was an amazing game and hopefully we’ll see more like it in the future.

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