PlayStation Boss claims live service games will be diverse in genres and audience



Hermen Hulst, Head of PlayStation Studios insists that Sony is pushing live service games and insists that the multiple titles will be diverse in terms of genres and target audience.

Last year, Sony Interactive Entertainment had plans to have 12 live service games on the market by its fiscal year ending March 2026. This is a big change for PlayStation as it is known for its gaming experience for a single player.

Hulst recently spoke with to discuss the same topic and set the record straight. He clarified that while they plan to introduce a significant number of live service games in the coming years, that doesn’t mean they will all be modeled on recent games like Destiny or Fortnite.

“We understand the competitive environment that exists and the time investment of players offering live services,” Hulst said. “And we want to offer games of the highest quality.

“There is a risk that we talk about ‘live service’ in generic terms, as if it were a single genre, or even a single business model. PlayStation Studios is creating a variety of games that could be called ‘live services’, targeting different genres, different release schedules, and at different scales.

“We are also creating games for different audiences, and I am confident in our track record of creating worlds and stories that PlayStation fans love.”



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