Phasmophobia Tempest Update improves the Crucifix item.

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Kinetic Games recently released a new Phasmophobia Tempest update for the popular horror online co-op game and one of them improves a very important thing in ghost hunting.

Phasmophobia Tempest update released.

The latest update has now hit Phasmophobia Online, introducing some additions, tons of improvements, changes, and more. One of the affected items is a crucifix, a very useful item to ward off ghosts before they jump out at you. The update improved on this and now everyone is brainstorming ways to weaponize this exciting feature.

When haunted, in an emergency, players can place a crucifix on the ground and it will create a small dome of added protection. The only problem is that it is quite small and the cross will dissolve after two uses. This item can be used to give players more time to complete optional quests and sometimes, it can be used to stop an entire base completely.

Before the update, throwing crucifixes is a bit of gameplay as players don’t know exactly where they will land. The latest update changed all that as it finally allowed him to see the thrower down to where he landed. It also allowed players to see a three-meter radius for added security.

Unfortunately, some nasty features came back into play. Fog is back again, which is a curse for some players as it confuses them easily. Now has sunrise weather, better rain, and now snow effects. The new custom difficulty system has been rebalanced and some major changes have been made to the mechanics.

From now until early January, you can participate in the Phasmophobia 2022 Holiday Event!

  • Get a unique Holiday trophy as well as an exclusive Holiday ’22 ID card and badge for your collection!

Reward changes

Custom difficulty

With the addition of custom difficulty, we’ve seen a lot of interesting, unique, and challenging games being created, but we’d like to redirect what custom games are for, and for several reasons:

  • We’d like the custom difficulty to be used primarily for fun and interesting games, with unique twists, like other games with a “custom games” mode, without worrying about how much you’re getting out of it.
  • It is very difficult to balance the rewards of each option so that there is a relevant and fair reward multiplier. Because of this, it’s incredibly quick to create games that are potentially easier or faster than their default difficulty counterparts but offer the same or even greater rewards, making the default modes redundant. They make
  • With our analytics and player data, we can see that the vast majority of players still play intermediate and professional.
  • Having a set reward per custom option makes them too fragile and limits what we can change for the default difficulties, or any future difficulties that we may add to the game. I want to add.
  • Finally, with the big changes coming with Progression 2.0, we’d like experience and money to be earned fairly for every player, and try to avoid bounty tactics if we can.

For these reasons, we are making the following changes to customization rewards:

  • An 80% reduction in custom difficulty will now apply to reward multipliers.

We know it’s a big change, but it should separate custom games into a challenge and fun mode, and keep the default difficulty as the primary path to character progression.
In the second part of this major update (Coming Soon TM), we’ll add something special for those who want a tougher challenge than Nightmare and something super special!

Note: Current and future challenges (such as the Apocalypse Challenge) will still be accessible in customization and will still award trophies for your collection.

Investigative bonus

To compensate for the above changes, we’re adding some extra rewards for playing well at the default difficulty, which will reward players with a keen eye for ghost identification.

We’ll also change the rewards for secondary objectives, to encourage players to complete the primary objective instead of ignoring each game.

  • Added “Payment” page to the journal.

Investigative bonus

  • If you can correctly identify the ghost and survive, you will double the money and experience earned for your primary and secondary objectives during this deal!

Perfect investigation bonus

  • If you manage to complete the above but also; Collect bones, and fill your journal with 3-star images, earning you extra money and experience on top of investigative bonuses!
  • Secondary objectives have their rewards reduced to make way for investigation bonuses.

Note: Investigation bonus


Affected by difficult multiplication!

Types of ghosts

With each update, we like to see which ghosts need some love. We found that some ghosts need some buffs and some changes to help them run with less evidence!

All ghosts

  • Ghost Hunters model flickers are now compatible with all players (which can also help find image reliability)
  • When hunting, ghosts now affect lights at the same range as equipment, on the same floor.


Wraiths have been adjusted to better match their journal description.

  • Vulnerability of updated journal.


Obek finally remembers how to shapeshift!

The Revenant

The legendary Revenant is left behind in the ranks of new menacing ghosts. So, we’re finally returning the speed beast to some of its former glory, and adjusting how this ghost hunts, hopefully putting them back on the podium!


Since Goryeo has a history of disobeying its roaming changes, we’ve finally killed the much sought-after ghost.


Hinto’s secret ability visuals have been adjusted.


  • Yurei can no longer use his ability when there is no door in his current room.

+ Empty details on ghosts will only spoil the fun so check if you want to know about them Here.


  • The Unity rendering pipeline has been updated in URP, spreading some of the load across GPU usage, increasing CPU performance, and allowing us access to new features!
  • The fog has returned!
    • Fog will now be the only place it makes sense and has received a visual makeover.
    • Locations will start at the same temperature as clear weather (8-15°C).
  • Sunrise weather has been added.
    • Locations will begin with temperatures between 10-18°C.
  • Weather effects are completely recreated from the ground up.
    • Rain and snow have greatly improved performance and improved visuals.
  • New graphics options have been added.
    • Skylight – To enable sunlight or moonlight at each location
    • Screen Space Ambient Occlusion
    • FidelityFX 1.0 – Enhanced AI for better performance
    • (Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer)
    • Anti-aliasing options – You can now choose between FXAA, SMAA, and MSAA. VR players can only choose MSAA.
  • Now you can place the crosses.
    • When planting a crucifix, you can now see the extent of its impact on the environment.
  • All post-processing effects have been adjusted and improved.
  • Added text option for voice recognition. This UI will show what question to ask on the spirit box and Ouija board.
  • If you switch to a new PC or reinstall Windows, your savings will now return to your personal cloud backup.


  • The burn effect of Smudge Sticks has been improved.
  • Improved Haunted Mirror effects and visibility.
  • Improved glossary models and effects
  • Transparent objects and effects will now receive shadows from lights.
  • Resetting your save file will now clear your cloud backup.
  • Improved performance on campsite maps
  • Fingerprints have been moved to the Willow doors for more consistent placement.
  • Radios are now able to communicate with Breaker Off.
  • All players must now be more than 5m away before the Ouija board breaks, instead of activating it.
  • The Ouija Board will now automatically disable when running off the map.
  • Cindy tablets do not disappear when used. Instead, they now fall to the floor and are no longer usable.
  • Improved all candle effects when lit
  • Two hiding spots in Sunny Meadows have been improved. through a restricted area entrance and into a restricted wing
  • The short cloth of the tent is now translucent.

Fixes it.

  • The ‘Average Centi’ objective will now be completed at the same time for all players.
  • Bone will no longer extend inside other objects.
  • A tripod does not count as electronic equipment once the camcorder is removed.
  • Willow windows are now on the right track.
  • The weekly challenge timer will now reset at the same time as the challenges themselves.
  • “Complete Daily Challenges” The weekly challenge will now only trigger when the daily challenge is completed, instead of when it progresses.
  • You can no longer scroll to another item while holding an item
  • The ghost room will now be displayed on the board in the truck in training.
  • The Diogene spiritbox answer will now work if you are not crunched.
  • Mortuary Door VR Grab Point is now in the correct position.
  • Hitting the crouch button, then physically crouching in VR pushes you to the floor enough that the ghost can’t hit you.
  • Computer monitors in the prison no longer turn on when the power goes out
  • The “Repelling Ghosts” stat will now count if you are not the host.
  • In Sunny Meadows, the female hallway light switch will no longer toggle the utility room light.
  • Journal on/off buttons are more clear to understand.
  • The Accept EULA button won’t be clickable until you scroll down.
  • Stat moved items will now count Poltergeist throws correctly.
  • Your inventory will no longer be broken if you grab multiple items before joining a game.
  • Room reflections will now quickly adjust after turning lights on and off.
  • Russian and Ukrainian fonts will no longer have gray boxes around most characters.
  • VR death room spin position is now correct.


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