Phantasy Star Online 2: New Genesis Class Guide – The Gunner
The Gunner is a high-speed, high-action ranged injury vendor specializing in riddling their foes with as many bullets as doable. Having entry to each the Twin Machineguns and the Assault Rifle, the Gunner thrives at shredding foes with apparent weak spots to take advantage of from a distance. Here’s a information on every little thing we all know in regards to the Gunner class in Phantasy Star Online 2: New Genesis.
Playing the Gunner means accepting small injury numbers however excessive injury per second. It prioritizes constant stress over large burst injury for many of its time. The Gunner will not be tough to play. However, as a trade-off, they’re flimsy and might be killed off in just some hits.
Critical Distance and Photon Arts
As talked about, Gunners deal ranged injury, however as a result of nature of their foremost weapon, the Twin Machineguns, they like to be up shut and private more often than not. This is as a result of weapon’s Critical Distance modifier. This modifier vastly will increase the injury the Gunner inflicts when inside optimum distance. The optimum distance is achieved when the round radical round a goal turns orange. The ideally suited play sees the Gunner staying inside this distance for so long as doable.
In addition, similar to all different courses inside Phantasy Star Online 2: New Genesis, the Gunner makes use of 4 foremost Photon Arts (PA) to riddle their foes. Each PA has a simplistic Tap and Hold mechanic.
- Tap – Fires three bursts of bullets down vary, with a fourth last shot dealing excessive injury.
- Hold – Charges Bullet Rave to deal extra injury. Full cost is famous with a purple glow. Begins and ends Chain Trigger.
- Tap – Flips any path primarily based on enter, then spins in place, firing bullets in all instructions. The last shot offers excessive injury.
- Hold – Charges Aimless Rain to deal extra injury. Full cost is famous with a purple glow. Begins and ends Chain Trigger.
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- Tap – Charge ahead earlier than discharging two highly effective rounds from each machine weapons.
- Hold – Charges Point Blank to deal extra injury and enhance journey distance. Full cost is famous with a purple glow. Begins and ends Chain Trigger.
- Tap – Fires a swarm of ricocheting bullets in a cone in entrance of the Gunner.
- Hold – Charges Infinite Ricochet to deal extra injury. Full cost is famous with a purple glow. Begins and ends Chain Trigger
Unlike most courses, the Gunner’s core mechanics play an especially important position of their effectiveness. As such, the next mechanics are listed so as of precedence significance:
When the Gunner makes use of the Hold variant of a Phantom Arts that hits a goal, a quantity counter will seem beside the Gunner’s silhouette, beginning at zero. While seen, each single bullet that hits an enemy will enhance the counter as much as a max of 100 apart from bullets fired from a Hold PA. When a Hold PA hits a goal whereas the counter is lively, it is going to finish Chain Trigger. This dramatically will increase all injury dealt by the Gunner for three seconds. The injury enhance relies on the counter’s complete quantity when Chain Trigger is ended. The greater the counter, the extra injury.
Chain Trigger has a cooldown primarily based on the quantity counter when it ends. The increased the counter, the decrease the cooldown. This is critical as a result of a Chain Trigger ending at 100 means the cooldown is just a few seconds.
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For 45 seconds after ending a Chain Trigger, the Gunner beneficial properties a variable assault velocity buff primarily based on the quantity listed on the quantity counter. The increased the counter, the extra assault velocity. More assault velocity means extra bullets, making it simpler to construct the subsequent Chain Trigger. This buff must be stored lively always.
Pressing Weapon Action whereas shifting in a path permits the Gunner to carry out a directional input-based flip that grants momentary invulnerability frames throughout the animation. This permits the Gunner to keep away from assaults that will usually be inconceivable to keep away from.
This is the Gunner’s foremost defensive software, so it is best to put it to use as usually as wanted.
Dodging an assault with a Stylish Roll grants a interval of invulnerability to the subsequent PA the Gunner makes use of. This interval is equal to the animation size of the Phantom Arts this mechanic is utilized to.
Note that canceling the PA early can even dispel the invulnerability.
Chain Boost Advanced
While Chain Boost is lively, invulnerability frames throughout a Stylish Roll are elevated. Attacks evaded with a Stylish Roll can even enhance the period of Chain Boost.
Pressing Weapon Action with out shifting in a path causes the Gunner to carry out a brief distance advancing rush ahead. This means offers important injury by itself however can also be boosted by the results of an lively Chain Trigger.
For extra Phantasy Star Online 2: New Genesis guides, take a look at How to get and use N-Grinders in Phantasy Star Online 2: New Genesis and How to quick journey in Phantasy Star Online 2: New Genesis on Pro Game Guides.