Open the Gates is a part of the MK-Challenge of Schedule 2 in The Outlast Trials. In this test, players are sent to get rid of the murderous animatronic children. Read on as we go through the tasks to complete the Open the Gates challenge in The Outlast Trials.
See previous The Outlast Trials Punish the Miscreants MK-Challenge Walkthrough
Open the doors Main objective: You can’t let power imprison you. Disengage the power doors and make your escape.
The Outlast Trials: MK Open the Gates Challenge Guide
You will return to the outdoor area of the Fun Park and your only goal at this point is to get to the other end where the departure shuttle is.
Open the doors to get to the exit.
Make your way through the barn once more where the pinwheel was from the previous challenge. You will see a sign saying “follow the wires” with wires running to the different sections of the barn.

Follow these wires to find the fuses and then remove them from the fuse box. There are four doors to open that are scattered throughout the park. Enemies, including Mother Gooseberry, will be looking for you, so you’ll have to be cunning when navigating to avoid them or shake them out of your way.


exit test
Once you have opened all the doors, head to the merry-go-round where the exit door was opened. You will need to call the shuttle once you arrive at the exit and wait for it to arrive. Most of the time, Mother Gooseberry will be waiting for you there, so she tries to get her out of there first so you can get out safely.
Open the Gates Completion Rewards
- First Time Completion:
- +750 EXP
- +$250
- +$500 for A+ qualification
- Regular rewards:
- random cosmetic
- Random cell decoration
- XP and $ based on rating
Open Gates poster locations
There are four posters found within the Open the Gates test.
- poster #1 – This can be found right on the outer wall of the barn before going inside.
- Poster #2 – This can be found on the wall next to the door in the building adjacent to the restaurant.
- poster #3 – This can be found inside one of the shacks that lead to the outdoor area within the park.