Jedi: Survivor’s Director Refused Extra Dev Time; Prioritized Game’s Release Window



Story Highlights

  • Star Wars Jedi: Survivor launched on April 28 and joined the worst performance club for games in 2023.
  • According to the director for Jedi: Survivor, Stig Asmussen, they had the option to extend development time but chose not to do so in light of the project’s release window.
  • EA attributed Jedi: Survivor’s issues on PC to hardware bottlenecks and OS discrepancies while stating that the developers are working on improving its performance.

Star Wars Jedi: Survivor had the choice of spending more time in development but the director refused this option due to the project’s release window. In light of the continuing streak of broken releases, a statement from Stig Asmussen in an interview with IGN from two months ago stands out. He was asked about the game’s release window and described how six weeks was enough to finalize development.

In response, Asmussen stated,

When we first started having conversations about extending the date I was asked how much time & I said six weeks. That was exactly April 28. We stress-tested that date, & looked at what else was coming out around the same time period & we felt like it was a really good landing spot for us. There was an option to extend it a little bit longer but it’s like no, we can get it done in six weeks.

Star Wars Jedi: Survivor launched on the planned release date to a spectrum of reviews due to its questionable performance across all platforms. At its core, it proves itself to be a genuinely great game but at the end of the day, it’s held back by the sheer amount of performance issues, especially on the PC platform. Early impressions of it were already hinting at abysmal performance which ended up being the case.

The ratings for Jedi: Survivor on Steam sat at “mostly negative” for a very long time before reaching the “mixed” category with 55% positive reviews. Once the backlash for its performance was in full swing, EA issued a statement that was half apology, half explanation. The statement cited players using chipsets designed for Windows 11 while running the Windows 10 operating system combined with hardware bottlenecks.

When you consider the hardware and software options that are popular among users, logic dictates that a product would be optimized for them. Porting a console version of a game to PC requires a very intensive optimization process due to the myriad hardware configurations out there. Failing to meet the standards results in a buggy mess. Examples of this include Star Wars Jedi: Survivor and The Last of Us Part 1 among several others.

Ahead of its release, the developers announced weeks of patches for Star Wars Jedi: Survivor. This continues to exacerbate the problem of the “release now, patch later” mentality which has grown significantly due since the seventh generation. 

Star Wars Jedi: Survivor is a great game but we must question how such blatant issues get through quality assurance and other development teams as they only serve to tarnish a game’s reputation.

Experience the next part of Cal’s story now on PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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