How to Farm the Blood Drinking Artifact


You can now farm the New World Blood Drinking Artifact through Starstone Mutation. The power of this ring found in the Southern region of Everfall exceeds initial expectations. This expedition features encounters with the Ancients and is recommended for players who are at least level 35 or higher. Interestingly, acquiring the Blooddrinker artifact could be quite a challenge in the world of Aeternum. For me, it was like the ultimate treasure hunt.

In this guide, I’ll teach you the best way to farm the Blooddrinker artifact, how to use it, and discuss its versatility in weapon and build options.

What is the blood drinking artifact?

The Blooddrinker artifact offers a unique combination of attributes that can be a game-changer for many players:

Perk Description
+32 Expand (to highest attribute)
Harmony of demons -25% damage, 25% lifesteal.
Abundant +10% maximum resistance.
Random profit Random buff that can be targeted by creating artifacts.
gem socket Attach a gem to add your effect.
7.1% lifesteal (leech) Heals 7.1% of the damage you deal with each successful hit or skill. (Does not cause persistent damage or DoT effects.)

The Blooddrinker artifact is not limited to a single playstyle or build; Its versatility opens up numerous possibilities for players. The inclusion of the Hearty buff provides players with an additional stamina boost, which can be vital to maintaining high-intensity combat. The artifact also includes a gem socket, offering players the opportunity to further customize their character’s skills and attributes. And the Ghouls Harmony perk reduces damage taken by 25% while also giving you a 25% lifesteal effect. This unique combination promises greater survivability, but comes with a major drawback.

Contrary to common belief, the damage reduction it offers is not simply a percentage, but rather works as a direct reduction to base damage. It is crucial to understand that Ghoul’s Harmony’s -25% damage reduction does not apply to your overall damage but to your base damage. The actual reduction varies significantly depending on your character’s build and equipment. This can be both an advantage and a limitation.

For example, if you’ve invested in an Intelligence (INT) build, you’ll likely have several base damage increases that could offset the apparent 25% damage reduction. With various base damage boosts coming from skills, perks, and equipment, your effective damage reduction may be closer to 10% or 15% in practice. This means that while you won’t deal as much damage as those without the Blood Drinking Artifact, the reduction is not as severe as it first appears.

Additionally, the lifesteal effect sets it apart from conventional leech buffs, as it effectively interacts with both persistent AoE (Area of ​​Effect) abilities and damage over time (DoT) effects. This unique combination makes the Blood Drinking Ring a notable addition to your build.

High-point builds, such as AoE mages and damage-over-time skill users, benefit greatly from the artifact’s lifesteal effect. These builds can now stand on their own while applying damage over time to multiple targets.

How to get the Blood Drinking Artifact?

The New World Blood Drinking Artifact Ring can be acquired by defeating Greundgul the Regent in the Mutated Starstone Barrows Expedition. Embarking on this quest requires careful preparation. To make this expedition go more smoothly, it is essential to ensure that your team is well prepared.

Equip your character with Ancient Ward and Lost Ward gear, as these types of guardians are essential to surviving the challenges within the Starstone Barrows expedition. Additionally, having Ancient Bane and Lost Bane gear can provide a significant advantage against specific enemies. I opted for a Strike Ward and Slash Ward charm to improve my odds in boss fights.

Please note that this expedition is known for its mutated challenges. As you progress through the expedition, you will encounter mobs and eliminating them requires careful coordination. Your tank must be proficient at rounding up mobs and everyone must remain alert, especially when dealing with ranged attackers.

Moving forward, you’ll reach the Forbidden Passage, where laser obstacles present a challenge. Typically, one player is designated as a “runner” to reach the end of the Parkour and open the door for the rest of the team. Ranged players can provide support to ensure the runner’s safety during this segment. For the rest of the team, there are safer shortcuts to avoid lasers, saving time and reducing risk.

The Shattered Obelisk area features a notable strategy known as “God Pull”. By throwing an ax at an archer, you can attract mobs, making it easier to gather and eliminate them effectively. To speed up your progress, it is advisable to focus on defeating specific bosses and skipping others during this expedition. This not only saves time but also ensures that you are on the right path to obtaining the Blooddrinker artifact.

As you navigate the expedition, you will encounter the hidden boss, Limos. You can lure him towards another boss for a quicker battle while giving him additional rewards. The climactic encounter awaits you in the form of Greundgul the Regent, which unfolds in multiple phases and demands your best strategies.

How to beat Greundgul the Regent

In the battle against Greundgul, applying advanced tactics is essential, such as using anti-healing debuffs and headshot mechanics to make the fight more manageable and efficient. Equipping a cut protection amulet can significantly improve your chances of success.

Phase 1:
Greundgul the Regent begins the battle with a primarily slash-based attack pattern. He places your party slightly to the left of the boss to avoid most of these slashing attacks. Narrower attacks can be blocked or dodged with relative ease. Greundgul has a special ability in this phase: occasionally, he throws a bone that spawns additional skeletons when he lands. His team must prioritize the destruction of the bone to prevent the skeleton from being generated.

In phase 1, keeping your party close to the boss is crucial. Melee attackers should focus on dealing damage, while the healer makes sure everyone stays healthy. If your group is organized and responsive, you can make this phase go more smoothly.

Phase 2:
As Greundgul the Regent moves into Phase 2, you will notice that he begins to jump and slam into the ground, sending shockwaves outwards. Greundgul’s jumping ability is an important part of Phase 2. To counter this, he aims for headshots when he lands after his jumps. A successful headshot will stagger Greundgul, preventing him from making additional jumps. The Life Staff is particularly effective at triggering these stun effects, but any ranged weapon can be used for this purpose.

Work together with your party to hit Greundgul in the head every time he jumps. Effective coordination will keep him amazed and he won’t jump repeatedly. While in the stagger animation, Greundgul will revert to his normal attack pattern, allowing your party to deal damage without interruption.

By applying these tactics, you can make Greundgul the Regent’s fight more manageable. Don’t forget to keep your party’s health in check, as the boss can still be quite formidable. With perseverance and a well-coordinated team, you can successfully defeat Greundgul and progress further in the Starstone Barrows expedition.

Farming: Starstone Mutation Level and Rarity

The blood drinking artifact drop rate is intended to be higher at higher levels of mutations. Therefore, be sure to try to get the artifact at mutation level one or higher. Artifact drops are usually rare, so be prepared for several attempts if necessary. Keep farming Greundgul the Regent in Starstone to increase your chances of getting the Blooddrinker artifact. If it doesn’t drop after 10 runs on M1, try M2 (or it could just be really bad RNG).

How good is the blood drinking artifact in the New World?

As an avid New World player, I was excited when the Blood Drinking Artifact was introduced. I soon realized the incredible potential of the blood drinking artifact in various versions. An intriguing idea was to integrate it into my Artillery/VG build, thanks to the sustain and lifesteal it offered. Sacrificing some escape options seemed like a worthwhile trade-off for not dying frequently.

Many players were equally excited, drawing up plans for an Artillery/VG/Blooddrinker build, eager to test its effectiveness. In PvP battles, the Blooddrinker artifact pairs well with bow and rapier combinations, allowing players to engage in 1v3 battles with confidence. Against tanky opponents, the damage reduction was noticeable, but the artifact’s durability outweighed the drawback.

In team play modes like Outpost Rush and open-world PvP, the artifact can turn the tide of battle by improving your ability to stay alive. This survivability is especially critical when coordinated team support cannot be relied upon. The Blooddrinker artifact had a substantial impact on both player-versus-environment (PvE) and player-versus-player (PvP) gameplay. Allows damage dealers to be more self-sufficient, potentially changing the dynamics of PvE and PvP scenarios.

Tanks could also benefit from the lifesteal capabilities of the Blooddrinker artifact. With its unique lifesteal mechanic, players wondered about its impact on game balance, particularly in PvP scenarios where increased healing, combined with limited anti-healing options, could upset the balance.

Players who rely on their own healing rather than outside support will find the Blooddrinker artifact very useful. It offers a significant advantage in solo play, allowing you to tackle challenging content more easily.

For resource gatherers and dedicated farmers, the blood-drinking artifact proved invaluable, making farming a more enjoyable task. However, with the latest nerf, his lifesteal no longer worked with damage over time (DoT) or persistent area of ​​effect (AoE) damage, forcing players to reconsider their builds and playstyles.

As the Blooddrinker artifact continues to gain popularity in New World, it’s only a matter of time before the developers consider further tweaks or nerfs in future updates.


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