Guide to the Jusant trophy and how to get platinum

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At first glance, Jusant can be presented as a climbing game with quite careful mechanics. But it’s actually closer to Sony’s meditative adventure, Journey. Plus, you have a climbing buddy you can hug at any opportunity. How adorable is that?

In this Jusant trophy guide, I’ll tell you what you need to do to claim the Platinum trophy for this heartfelt climbing adventure. Aside from the eventual climb, there are other mysteries to solve if you decide to venture off the beaten track.

There are 22 trophies that you can collect as you climb higher and higher:

  • 1 platinum trophy
  • 7 gold trophies
  • 8 silver trophies
  • 6 bronze trophies

List of John’s trophies

platinum trophy

  • Ballast: Get all the trophies in the game.

gold trophies

  • Avid reader: read all the letters
  • Final promotion: Read all of Bianca’s diary entries.
  • Sound archaeologist: Hear all the shells
  • Celebration of the Cycle: Turn all the altars
  • Head of the antique gallery: Activate all fresh
  • Common ground: Complete all the cairns
  • Water Piper: Complete the game

silver trophies

  • Angel carabiner: Place a piton on top of a wall.
  • Acrobat: Complete more than 200 jumps or double jumps in one game
  • Bogeychoco: Scare more than 10 chocos to return to their burrow
  • Fresh air: Recover your stamina more than 50 times while climbing
  • Connection restored: Hug the ballast 20 times
  • Collective climb: Stop 25 pebbles with a single ballast echo
  • Memory awake: Use the echo on a frozen ballast in Chapter 6
  • A faint flash: Warm up the ballast in Chapter 6

bronze trophies

  • First contact: read a letter
  • On the move again: convert an altar
  • An ear to the past: Listen to a shell
  • First Stone: Complete a cairn
  • Echo of the past: Activate a fresh
  • Adventure Friends: Embrace the burden

Getting the Platinum trophy in Jusant is an easy task. There are no difficulty-related trophies or quickrun challenges to speak of. All you have to do is keep your eyes peeled for branching trails and literal holes in the mountainside. If you don’t get everything organically on your first playthrough of the game, you can simply go to Select Chapter and pick up the collectibles you missed. Please note that you will need to finish the game first to unlock Chapter Select.

the game has 105 collectibles in total divided between letters, shells, cairns, diary entries, frescoes and altars. Aside from a few instances requiring time and luck with rope swings, most collectibles can be found by looking around your immediate area. You can also check which collectibles you missed on the chapter selection screen.

It’s also worth noting that the final chapter of the game, Chapter 6, does not contain any collectibles.

There are 20 Cairns to complete in the game across various chapters. Completing one of them will unlock the First stone Bronze Trophy and completing them all will grant you the common ground Gold trophy.

These are how many Cairns there are in the chapters that have them:

  • 2 in Chapter 1
  • 4 in Chapter 2
  • 7 in Chapter 3
  • 5 in Chapter 4
  • 2 in Chapter 5

Most cards are found near and along the critical path, but some are hidden for safekeeping. There are 44 letters to read in the 5 chapters where they are found. You unlock the First contact Bronze trophy for reading your first letter and the avid reader .

  • 7 in Chapter 1
  • 7 in Chapter 2
  • 13 in Chapter 3
  • 15 in Chapter 4
  • 2 in Chapter 5

Bianca’s diary entries are no different from most letters. In fact, if it weren’t for the different format, you can confuse them if you look at who is sending the message. You don’t get any trophy for reading one for the first time. However, you get the Final promotion Gold trophy for reading all 13 diary entries.

  • 1 in Chapter 1
  • 1 in Chapter 2
  • 6 in Chapter 3
  • 2 in Chapter 4
  • 3 in Chapter 5

Shells are not something you see on a mountain but, lo and behold, there are 12 of them distributed by. If you listen to them, you’ll hear some relaxing melodies before they disappear. You unlock the ‘An ear to the past’ Bronze trophy for listening to one and the other sound archaeologist Gold trophy for all shells.

  • 1 in Chapter 1
  • 2 in Chapter 2
  • 3 in Chapter 3
  • 3 in Chapter 4
  • 3 in Chapter 5

Frescoes are more hidden compared to other collectibles. You must activate them for them to count as collectibles. There is 12 fresh to find and activate. Starting at level 2, you will find 3 frescoes in each level that have collectibles. You’ll usually find them at the end of a path that forks into a shadowy crevice. You will win the Echo of the past Bronze trophy for activating one and the Antique gallery manager for activating them all.

And finally, we have the altars as the final collectible. When it comes to altars, there are 4 in totally is found in each chapter starting with Chapter 2. You unlock the On the move again Bronze trophy for converting the first and then the Celebration of the cycle for overturning all the altars.

The last thing I’ll talk about in this trophy guide is some miscellaneous trophies that require specific actions to unlock.

The best way I’ve been told to unlock the angel carabiner The silver trophy involves first placing a piton (mini-checkpoint) on top of a wall. Then you’ll want to start running back and forth until you’re near the top at the other end. (You may want to find a stretch of wall with plenty of room to run.) At the top of your ride, quickly press the button on the piton to insert a new one. This should be enough to satisfy the trophy requirement.

If you are wondering if you can unlock the Acrobat Silver trophy for standing still and jumping 200 times, then no. You won’t unlock it unless you remove the spaces. But similar to bogeychoco Silver trophy, you will get it as you play.

While there are no collectibles to be found in Chapter 6, there are a couple of trophies that you can still earn by performing specific actions, namely the ‘A faint flash‘ and ‘awake memory‘Silver trophies.

To unblock awake memory, all you have to do is approach one of the frozen creatures and press the d-pad up to use the echo. You will see them before going up the tower. They may look like mounds of snow, but you’ll see the outline of one if you look closely. And to get A Faint Glimmer, simply hold (L2) + (R2) to warm up your little friend.

And that’s all I have for this Jusant trophy guide. If you ask me, the best way to get Platinum for this game is to experience the story the first time and then clear out what’s left through Chapter Selection. But that’s just me. I’ve played enough Journey to know that sometimes it’s not about destiny. And I’ll leave it at that.

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