EA Motive’s Iron Man project is ditching Frostbite for another game engine!


It has been confirmed that EA Motive’s upcoming Iron Man game will be developed using Unreal Engine 5 instead of EA’s in-house game engine, Frostbite. This was confirmed by the general director of Motive Studios, Patrick Klaus, in a blog post the present day.

The use of Unreal Engine 5 has taken game development to new heights. With Iron Man using the latest game engine, it would increase its visual fidelity; I’m expecting him to be on par with PlayStation’s Marvel’s Spider-Man 2 in terms of visuals. Games like Immortals of Aveum, Remnant 2, and Lords of the Fallen were developed using Unreal Engine 5.

Iron Man VR / Camouflage

“We are still in the early stages of pre-production and are taking our time to ensure we lay the best possible foundation for development.” according to klaus. “But we’re already finding plenty of opportunities to explore the story, design, and gameplay with Iron Man, and it’s exciting to see the fantasy starting to come to life.”

However, the Iron Man game is not in development yet; instead, it is still in its pre-production phase, with the studio laying out its plans for the story, gameplay, and overall direction. Iron Man is still years away from release, but we’re hopeful it will release before the next-gen PlayStation and Xbox come out.

It’s also worth noting that EA Motive co-developed Star Wars Battlefront II, especially with the game’s flight mechanics, and the studio was given the opportunity to develop its own game: Star Wars Squadrons. In an Iron Man game, the flight mechanics will surely be one of the crucial aspects of the game; Therefore, learning from BioWare’s development direction about Anthem’s excellent flying elements will surely come in handy.

Iron Man is still in pre-production and it is unknown when they will begin development.


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