Cyberpunk 2077 director says switching to UE5 doesn’t mean starting development from scratch

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Highlights of the story

  • Cyberpunk 2077 director says switching from REDengine to Unreal Engine 5 won’t mean starting from scratch
  • The game director went on to say that both engines have their advantages and similarities and differences, but studio engineers strategically shifted to UE5.
  • He also revealed that CD Projekt will be working closely with Red Epic to leverage the strengths of REDengine Unreal engine.

Cyberpunk 2077 Director Gabe Amatangelo Recently one has assured the fans. Interview with PC Gamer That the studio’s decision to transition from CDPR’s built-in tech to Unreal Engine 5 won’t mean starting from scratch for devs. CD Project Red All set to bid farewell to REDengine after launch. Cyberpunk 2077 Phantom Liberty DLC.

CD Projekt Red has used REDengine to create their hits for over a decade. The transition could mean a substantial change in the studio’s development approach. Even so, when questioned about the studio’s move to adopt UE5, it’s worth noting. Modern technology They’ve achieved that with REDengine. Cyberpunk 2077 The director assured that it will not start from square one.

The game director went on to say that both engines have their advantages, and while there are enough similarities to make the transition smooth, there are some gaps. However, considering all the factors, the studio’s engineers deliberately chose to adopt UE5.

It’s not starting from scratch. Many times when you create these things, such as ray reconstruction, there are many methods that you can apply to new engines. Strategies for learning and configuring architecture. And when you look at the things that Unreal does well, the things that REDengine does well — there are some similarities and some gaps, but great engineers with all that we know. are what your crazy creators want to do in the future. , here the delta is low. Let’s go strategically (Unreal Engine 5).


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Amatangelo was also asked about the challenges of REDengine vs. Unreal Engine but declined to elaborate. The cyberpunk sequel. He mentioned it. “Freshness” Instead of bringing your 2077 experience to Unreal “rebuilding” Their own engine for the next game. The game director also highlighted the studio’s intention to work closely with Epic to integrate REDengine’s advanced features into Unreal Engine.

Likewise, there are some things that REDengine does better than Unreal (that) we’re basically working with Epic to bring that engine as well. So it goes both ways… it’s about economies of scale: you can obviously do all these amazing things in both.

Also, with one Eliminate any large content. With the release of the Phantom Liberty DLC for Cyberpunk 2077, fans are eagerly awaiting the sequel. Orionbuilt on Unreal Engine 5. The Witcher 4 has also been announced The first CD project with UE5 tech to see the light last year is more likely to be a red title.

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