Baldur’s Gate 3 – Review



The everlasting impact of Dungeons & Dragons on popular culture is undeniable. For decades, it lurked beneath the surface of the entertainment landscape, influencing video games, fantasy media, and geek culture. In recent years, the brand synonymous with tabletop role-playing games has evolved from secret nerd code to pop vernacular.

These are the circumstances in which Larian Studios has released Baldur’s Gate 3 to the population of video game players. It’s also a decade in the culmination of everything Larian has done in its 27-year history, drawing on the experiences of several games in its Divinity franchise to hone the skills they needed to create the role-playing game of their dreams, based on the rules and kingdoms that inspired him.

Baldur’s Gate 3 is a game with a lot of ambition, not only because it seeks to capture the sandbox experience of your classic D&D campaign, but because it takes players from one end of the Sword Coast to the other, capturing a wide swath. of monsters and factions within Faerun, the huge continent where most of the adventures in the popular Forgotten Realms setting take place.

In that sense, Baldur’s Gate 3 is a success. It encompasses the crazy physics-based comedy and crazy energy of any fantasy campaign performed by a group of neurodiverse friends who support each other through the chaos. Unfortunately, it is also restricted by the finite permutations of what coders and designers can imagine. But by allowing a player to color outside the lines that most video games set, Baldur’s Gate 3 lets them get away with it.

Baldur’s Gate 3 also surpasses the scope of almost all previous Dungeons & Dragons games, including that of the original Baldur’s Gate and its sequel, two games that helped redefine the expectations of fantasy role-playing games on PC. That scale seems to have come at the cost of some narrative coherence, as well as some continuity-breaking cameos, but it’s ultimately a pretty fun game driven primarily by the charm of its lavish presentation.

Larian Studios doesn’t create games for the express purpose of testing the latest, but it’s still worth noting that on my i9-12900K and GeForce RTX 3070, I didn’t experience any major issues in performance or audio-visual presentation. Baldur’s Gate 3 has a touch of aspirational visuals rarely seen in CRPGs these days. I also looked at performance on the recently released PlayStation 5 version, and it performs well at replicating the PC’s Ultra settings. An Xbox Series launch is expected later this year.

While Larian Studios’ previous games have always looked beautiful and detailed, with as much voiced dialogue as they can, Baldur’s Gate 3 goes further with shot-reverse-shot style conversations. It’s an aesthetic choice that allows the game to base every crazy plot twist on a side quest, every unhinged NPC, and every traveling companion. I can’t say I’m a big fan of all of Larian’s writing choices, but they’re certainly made more memorable by captivating performances.

I think these aspects are necessary to soften the fact that Baldur’s Gate 3 simply cannot and will not allow you to do or say anything you can imagine. While the systemically dense game design that Larian has developed in the Divinity games allows you to distract NPCs, set traps, barricade corridors, and unleash massive explosions of fire, smoke, or poison, it also highlights aspects of his design that They are much more resistant or inflexible.

So while a determined player will find solutions to the most challenging encounters (combat or otherwise) through experimentation and clever synergies, frustration can arise when it feels like there are no other options. I don’t think it’s necessary for any game to let you “win” at everything, but the number of times a mission devolved into an unavoidable conflict seemed onerous to me, even considering those you could get out of using the immersive simulator. Game qualities.

The overall experience is hurt by the inability to clarify its user interface, tutorials on mechanics, or introduce the notable capabilities of the Divinity engine, now in version 4.0. Hand-holding isn’t necessary for every video game, even one with so many options and interaction points, and onboarding is approached differently from developer to developer, but it’s worth noting this for a game that aims to attract even the most casual ones. To dragon lovers.

Additionally, regardless of your solutions, the possibilities of each scenario are still limited by what Larian puts into them. So while I was pleasantly surprised by the various crazy ideas that I and the rest of my peers in gaming media conjured up, I was disappointed to learn how many of them were reduced to exerting my will entirely on hapless fools who were unsuspecting of my willingness to abuse of magical deception, misdirection and other forms of antics.

To enjoy Baldur’s Gate 3 is to be willing to surrender to it. The D&D-curious, who might be coming in as a former tabletop gamer or follower of podcasts and actual game shows, will encounter a game that demands meticulous accounting, patience, and a willingness to fail repeatedly. Meanwhile, D&D veterans will enjoy a big-budget incarnation of a beloved game, but without the camaraderie or freedom that comes with a big group and a big gamemaster.

If I say something real, “Is this a bug or is it a feature?” energy, it’s because I am, and all I can say is that Baldur’s Gate 3 is as rewarding as you decide it is. A player won’t get some of the elaborate mission designs they would find in other CRPGs and there isn’t much depth to the options available. How much fun they find in and around all of that is entirely up to them, and there are plenty of games to do so, thanks to a campaign that lasts roughly 60 hours at a leisurely ride.

It is in the first act where the game develops most and is most promising. You will come across a settlement threatened by a goblin camp and witness the tensions between its inhabitants. You’ll enter an underground kingdom full of psychedelic mushrooms and abandoned ruins. The sense of discovery and exploration is nicely complemented by the ever-present sense of intrigue. Some of this doesn’t fully hold up once conflict breaks out, but regardless, the first 30 hours of Baldur’s Gate 3 shine.

It is in the successive acts of the game where the experience becomes a little more uneven. The later acts of the story become thinner, and as a result, the lack of depth and meaning in your choices becomes more apparent. It’s indicative of how much time was spent cleaning up what players could see and experience in Baldur’s Gate 3 during Early Access while developing material to finish the rest of the story for the version 1.0 release.

In the second half of the second act, you’ll feel like Baldur’s Gate 3 starts to push you forward, almost as if it’s aware of how little content is available for the rest of the journey. The quality of the writing and the impact of your choices don’t really get any worse, there’s just a lot less to hide in the third and final act. So despite all the freedom you have, the story continues without responding to your choices.

Your companions are emblematic of everything wonderful and disappointing about Baldur’s Gate 3. As mentioned above, they all act wonderfully and getting to know them is quite rewarding. They’re not “perfect” to my taste, but their depth and charm really make them worth spending time with, and they will no doubt excite fans of Bioware games like Dragon Age: Origins.

My personal favorites are Karlach, a good-natured tiefling barbarian whose zest for life is tempered only by his infernal curse, and Astarion, a conceited high elf struggling with trauma. Discovering their individual stories is not only compelling, it’s actually fun, although it’s undermined by the fact that they are the unfortunate recipients of your choices. Their individual arcs are resolved by you, the most special person. In doing so, the companions are denied agency and their arcs are deprived of depth and meaning.

To be honest, Baldur’s Gate 3 was a frustrating game for me. While it is one of the most lavishly produced fantasy CRPGs in recent memory, there are parts where the overall role-playing experience is lacking. Even now, as I write this, Larian continues to update the game by overhauling certain endings and fixing bugs that blocked companion dialogue.

I could write a thousand more words about its strengths and weaknesses, and perhaps this time next year we will have a more definitive version of the definitive Dungeons & Dragons experience that longs to serve us. But for now, Baldur’s Gate 3 is neither a critical hit nor a critical failure, it’s the kind of dice roll you don’t get from D&D: it’s a partial success. Yeah, that one’s for the nerds at the table.

Baldurs Gate 3 Review Featured Image Alt

Baldur’s Gate 3 – Review

Definition of punctuation

We tell you, it’s a good game! It is not normal! It may have a few issues here and there, but you have to admit it’s a “good” game.


Looks beautiful, sounds wonderful

Companions are a pleasure, meet your new best friends.

An incredibly reactive engine lets you do crazy things with water, fire, magic, electricity and furniture.


The first act is the best developed and unfortunately it shows

Despite all the freedom you have, the missions don’t have much depth.

Iconic Baldur’s Gate Character Cameos Make No Sense



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