The Mindfish made the painful decision to cut out one of the vital materials in the Atomic Heart for a specific reason.
Atomic Heart director Robert Bagratoni recently spoke to a media outlet. Wccftech In an interview to talk about some details about the game, especially its long delay. He explains that this can be attributed to four things: youth, ambition, innovation and new technology.
Bagratoni revealed that the development team wanted to create something extraordinary with Atomic Heart from the beginning. They wanted players to have a unique gaming experience.
Unfortunately, some of the game’s ambitions got a bit high and the team made the painful decision to scrap some content. One of the major features was multiplayer.
“We made the tough choice to abandon some ideas, even big ones, like multiplayer. It was painful to make those kinds of choices, but it was the right decision,” Bagratoni said.
“When you create something new and innovative, you don’t have to follow trends. Our big ambitions weren’t always in line with reality, it was a difficult realization and we had to adjust. I think all studios less Go through this process at least once.
The director also emphasized that there are no plans to add multiplayer as DLC later on. This will be a single player experience only.
“DLCs aim to expand the player experience with new areas, quests, puzzles, enemies, as well as character and world stories,” explained Bagratoni.
“We plan to significantly expand both open-world areas, as well as new complexes and labs – where players will learn more about the Atomic Heart world and need to meet new challenges.”
In addition to this new interview, a new one Gameplay trailer was released. It features exclusive 4K GeForce RTX gameplay footage.
Atomic Heart launched on PC, Xbox One, Xbox Series X/S, PS4, and PS5.