Assassin’s Creed Mirage feels like it lacks its own identity.


Highlights of the story

  • Assassin’s Creed Mirage’s tough parkouring and poor stealth mechanics detract from the experience.
  • The game feels like it’s stuck halfway between the modern titles and the Ezio trilogy.
  • As a result, it fails to make its mark and looks like a bad recreation of previous titles.

Assassin’s Creed is between Ubisoft. Longest running franchises. Over time, the series has evolved in several ways. Earlier games had a clear focus on stealth, with the whole idea of ​​an assassin being to kill stylishly from the shadows. However, with a dozen mainline games and even more spin-offs, it’s understandable why developers would want to branch out into other gameplay styles.

However, as a result, recent entries in the Assassin’s Creed franchise, such as Valhalla and Odyssey, may be completely unrecognizable to fans of the original. Of course, some basic elements like Sync The ride has continued along, but for most fans, these are new games. Assassin’s creed in name only. Because of this, there have been calls for a return to the “good old days”, where stealth reigned supreme.

enter Marriage, Ubisoft’s attempt to cash in on the old crowd. Quite literally “marketed asReturn to the roots” Of the franchise, Mirage is essentially Ubisoft giving longtime fans of the game what they want. However, it’s clear that the franchise has strayed so far from the original games in the series that Mirage fails to replicate them in any capacity. In the end, it feels like a weird mishmash of new and old. Here’s why.

Move like a butterfly… or don’t.

Part of the charm of the original AC games was theirs. Fluid movement And Parkour system. As an assassin, you have to fly from ledge to ledge with effortless grace. This doesn’t always show up well through gameplay. And Mirage is almost completely out of sight. Ubisoft has spared any attempt to innovate or revive the core aspects and systems in the game.

As a result, you still have the same issues that exist in titles that are over a decade old. In some ways, the Mirage feels less polished and messy. Take character movement for example. Every step must be accurate to eliminate the impression of a killer. Still, the bass in the Mirage not only feels stiff when moving Too bad.

Perhaps the best example of this is the fact that even Ubisoft’s own gameplay showcase, gave hardness Parkour is quite visible. Fans noted problems with parkour early in the game, Even calls it out in their videos.. One fan even took the time to explain why the movement in the previous games felt so much better than Mirage.

It doesn’t matter how fast it moves, the important thing is that it moves without dynamism, it just soars through the air like an anime doll. Ten years ago the quality of animation was already a head high in Unity parts. At that time, the animation provided a physical model, the hero would accelerate and move according to the forces applied to him, the hero would shrink, he would right himself when he landed on his feet. Yes, he comes up when he wakes up. It was dynamically accurate and looked beautiful, but what we have now is a Super Mario with a gas pedal for his a*s.

Assassin’s Creed Mirage takes entire systems from the Ezio trilogy and puts them right inside. For example, Social stealth systems is back. Bassem is able to blend into the crowd and allows him to remain hidden. However, just like the original games, Mirage fails to make any great use of this mechanic. While the idea of ​​a blade in a crowd sounds fun, Ubisoft has had a hard time putting it to good use. Years later.

Aside from a handful of moments in missions, social stealth is incredibly difficult to use in any capacity. This becomes especially evident in the open world, where you’ll never be able to blend into a crowd and kill a guard. even Achievement for killing 10 guardsWhich is a pretty small number, it’s supposed to be. Extremely rare in terms of rarity.

Blade in the Crowd achievement in Assassin’s Creed Mirage.

This again adds to the feeling that the game didn’t include these systems at a basic level. Instead, at some point during development, the stealth angle felt like it was worth giving a shot. And so, Ubisoft ported aspects of the Ezio trilogy, such as social stealth, directly into Mirage. All this without taking into account whether it worked out with the marriage, or even if they could make some improvements for one. Decades old system.

Differences in perspective

The original AC games have lasting appeal because every part of the game felt like it had a purpose. The story was narratively complex and sophisticated, and the game had many mechanics, which worked together to add depth and movement to the game. Mirage, on the other hand, uses the classic formula, in one Engine that just doesn’t support it..

Sure, parts of it may give the impression that it is one. A true love letter For classic games. But the main difference between these two methods comes down to Focused. As I mentioned earlier, many of the elements in the original AC games worked together to create an experience that sold the stealth assassin fantasy.

Mirage’s Bassem avoids hitting guards despite being seen by other guards, just not making the same sound while doing so. At the end of the day, it’s clear that apart from being one Marketing gimmick In order to get more people excited and interested, Mirage does little to truly honor past AC games.

For some fans interested in the franchise, this may still serve as a solid entry. It’s not a bad game to play by any means. But considering it was meant for fans as an epic return to gameplay that the franchise has long abandoned, it fails to deliver on a truly fundamental level. And with Future games in the franchise Continuing in the direction of Valhalla, it’s clear that fans will never get an Assassin’s Creed experience that feels like the original trilogy.

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