All Nursery Rhymes Locations and Solutions

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children’s songs They are a kind of puzzle that can be found in Alan Wake 2. These are scattered in different regions in and around Bright Falls, and appear to be part of some ritual observed by someone from the FBC.

Read on as we share the locations and solutions of all the nursery rhymes in Alan Wake 2.

How to solve children’s songs

Nursery rhymes are usually found on pieces of paper on the floor or surrounded by chalk drawings. Surrounding the site of these rhymes is recording equipment that can be used as landmarks to easily locate the sites.

To solve these riddles, certain dolls must be placed in the correct picture according to the nursery rhyme written on the site paper. These dolls are often found nearby and some of them are reused for other nursery rhymes elsewhere.

Once the correct dolls are placed on the correct drawings, a dull sound can be heard and reality changes slightly, often revealing footprints or enemies, as well as a special amulet that can be obtained. Remember to pick up the dolls after hearing the sound, as you will need them in other puzzles.

Nursery Rhyme Locations and Solutions

Nursery Rhyme #1: Camp Cauldron Lake

From the west side of Lake Cauldron, cross the bridge that leads to the area where the Witchfinder Station and the private cabin are located. Just after the bridge, look to the left to find a camp with FBC gear and a drawing on the ground.

To solve this nursery rhyme, head to the nearby picnic table and get the Crow doll. Place the doll over the sun, drawing on the ground. This will make the hammer charm appear on the picnic table.

Nursery Rhyme #2: Cauldron Lake Witch Hunter Station

Go to the Witchfinder Station, where you will find the nursery rhyme and drawings outside.

To solve this nursery rhyme, enter the station and go up the stairs. Inside the room with the playpen, you will find Hero Doll and Wolf Doll. Bring these dolls to the drawing, then place the Hero Doll on the ship drawing and the Wolf Doll on the tree drawing. This will make the Coffee Cup Charm They appear inside the park.

Nursery Rhyme #3: Private Cabin on Cauldron Lake

Head to the private cabin and you will find the nursery rhyme on the right after crouching under the fallen log.

To solve this nursery rhyme, make sure you have the Crow, Hero and Wolf dolls with you. Place the Raven on the chick picture, the Hero on the heart picture, and the Wolf on the house picture.

Next, head to the pond north of the cabin and inspect the fallen birdhouse, where you will find the Kalevala Knights Charmbut be careful of the possessed wolf in the area.

Nursery Rhyme #4: Water Shooting Range

Head to the shooting range and look for the path heading south, where you will find the nursery rhyme and the drawing.

To solve this nursery rhyme, look for the moose doll and the deer doll nearby. Then, you just need to place the Moose on the tree drawing. Retrace your steps from this area and you will find a moose statue that has the Coffee Cup Charm.

Nursery Rhyme #5: Watery Radio Tower

Follow the path north to where the Radio Tower is until you reach the end where the nursery rhyme is.

To solve this nursery rhyme, place the deer doll on the drawing of the house. Then wolves will appear to attack you. Eliminate the wolves and you will find the body of a deer that has the deer charm.

Nursery Rhyme #6 – Watery Lighthouse Trailer Park

Head to the fish cleaning station at the end of the park to find the Bear Doll and the Wise Old Man Doll. Then, head to the nearby dock to find the Mother Doll and the Child Doll on the green bench. Finally, go to the end of the pier to find the nursery rhyme.

To solve this nursery rhyme, place the Wise Old Man on the wave picture and the Bear on the candy picture. Follow the fish trail to the cleaning station to find a catch; Defeat him and get the Coffee World Token Charm Next to the table.

Children’s Rhyme #7 – Aquatic Lighthouse

Go to the lighthouse where you can find the Trickster Doll next to the stairs. Then go to the eastern edge where you will find the nursery rhyme.

To solve this nursery rhyme, place the Trickster on the wave picture and the Wise Old Man on the eye picture. Then he looks to the north side, where you will find the remains of a sunken ship on the coast. Head to these remains where you will find the lighthouse charm.

Nursery Rhyme #8 – Watery Latte Lagoon

Head to the Latte Lagoon dock where the nursery rhyme is located.

To solve this nursery rhyme, place the moose on the wave picture, the trickster on the jewelry picture, and the deer on the boat picture. One of the floating chairs will start to move, and on it is the Mr. Drippy Charm.

Nursery Rhyme #9: Ranger’s Water Cabin

Enter the cabin and go up to the second floor. The Maiden Doll and the Monster Doll can be found on the desk by the window. The nursery rhyme is located at the back of the cabin.

To solve this nursery rhyme, place the Maiden on the tree picture and the Bear on the heart picture. She goes back to bed on the second floor, where FBC Charm is.

Nursery Rhyme #10 – Watery Center

Go to Saimi’s catch of the day and enter the house to the room on the left side where the nursery rhyme can be found.

To solve this nursery rhyme, place the Maiden on the picture of the house and the Trickster on the picture of the jewels. She goes back out and checks the mailbox by the stairs to get the Coffee Cup Charm.

Nursery Rhyme #11 – Bright Falls Bunker Forest

Go to the west side of Bunker Woods, near the bridge, to find the nursery rhyme.

Go to the west side of Bunker Woods, near the bridge, to find the nursery rhyme.

To solve this nursery rhyme, place the Mother in the picture of the house and the Child in the picture of the tree. She then follows the trail of toys, which turns into a trail of paw marks, to find the lantern charm.

Nursery Rhyme #12 – Bright Falls Ranger Station

Enter the ranger station and head to the back room to find the nursery rhyme.

To solve this nursery rhyme, place the Boy in the picture of the house and the Monster in the picture of the candy. From the back entrance of the station, follow the tracks to the second floor and check the room on the right where the Coffee Cup Charm It can be found.

Children’s Rhyme #13 – Shore of Bright Falls

Head northeast from the ranger station to reach the shore where the nursery rhyme is located.

To solve this nursery rhyme, place the Monster on the wave picture, the Boy on the jewelry picture, and the Mother on the boat picture. Then, head to the small boat nearby, where you can find the Valhalla Nursing Home Charm.

Nursery Rhyme #14 – Billie’s Shipyard in Bright Falls

Go to the largest dock at Billie’s Boat Yard to find the nursery rhyme.

To solve this nursery rhyme, place the Mother on the picture of the wave and the Monster on the picture of the boat. Head to the nearest smaller dock and look at the turned ship to find the Anchor Charm.

Nursery Rhyme #15 – Watery Lighthouse Trailer Park

After getting the bolt cutters from the Valhalla Nursing Home, return to the Lighthouse Trailer Park and look for the house on the east side that has a chain-link fence. Cut the chain and enter the house to find the nursery rhyme.

To solve this nursery rhyme, place the Wise Old Man on the eye picture and the Deer on the heart picture. He returns to the main room and defeats the Taken, then places the Deerfest Amulet on top of the wooden crates.

Nursery Rhyme #16 – Cauldron Lake Cabin Rentals

After completing the 15 nursery rhymes above, head to the northeast cabin and go through the right door to find the nursery rhyme.

To solve this nursery rhyme, place the Monster on the chick picture, the Crow on the eye picture, and the Hero on the jewelry picture. Go to the other cabin just ahead and then defeat the Taken inside. You can get the coffee cup amulet next to the desk ahead.

There is also an FBC case on the floor that will only be available after completing all nursery rhymes up to this point. This case contains the father doll.

Nursery Rhyme #17 – Cauldron Lake Witch Hunter Station

After obtaining the Father Doll, return to the Witchfinder Station, where you will find that more drawings have appeared inside the station. There is only one drawing per site and they are scattered in different parts of the station. There will also be a recording of the latest children’s song in the background.

To solve this nursery rhyme, from the main entrance of the station, go to the right side of the desk and place Father on the eye drawing.

Go to the bedroom on the right side and place the hero on the drawing of the sun.

Go to the kitchen and place the Mother on the heart drawing.

Go to the bathroom and place the Trickster on the wave drawing.

Go to the park and place the Child on the drawing of the chick.

The recording then becomes a broadcast and grabs your attention. Go back down and head to the desk where the radio is and talk to the person on the other end of the transmission. After a few moments, the call will drop and a Dark Node will appear. Dispel the node and you can get a Additional Charm Slot.

That covers all nursery rhymes along with their corresponding locations and solutions. I hope this helps you a lot as you progress through each mission and chapter of the game. Feel free to check out more of our Alan Wake 2 guides as well.

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