After 100 hours, everything is wrong here with Lords of the Fallen


Highlights of the story

  • Lords of the Fallen (not to be confused with, well, Lords of the Fallen) is very much like Modern Souls and, despite some flaws, is a genuinely enjoyable game.
  • The major issues that plague the game are the severe drop in performance, high co-op restrictions while “smoothing”, disappointing level design, and the idea that too many enemies are equal difficulty.
  • Although not without problems, the software efforts from Noon have come a long way and I hope they continue to improve.

In 2014, we saw one of the first attempts to replicate FromSoftware’s formula – Lords of the Fallen. And now 9 years later, it’s back with the same name? The new Lords of the Fallen is like the latest Souls, and where there’s a Soul, you’ll find me. First, we had Lies of P and now Lords of the Fallen, it seems. Non-FROM software products are becoming more competitive..

Lords of the Fallen features seemed like a huge undertaking. Imagine two different game worlds simultaneously Such a wonderful idea. It also meant designing locations twice. Plus, the game’s promise of seamless co-op, an incredible number of weapons, and unlimited possibilities for unique builds assured me that it would be a rich adventure. After the release, however, there were some surprising issues that I would like to discuss here.

Issues aside, Lords of the Fallen is a very good soul-like iteration

Before I get into the issues and give you the impression that this is a bad game, let me be clear. Lords of Fall. A good and enjoyable adventure thanks to some of its merits, but it could have been so much more. If these problems were not there. The game has a lot of potential, though A few design choices prevented it from reaching those heights..

Lords of the Fallen is a great game marred by a bevy of technical issues.
by theu/IcePopsicleDragon ILordsoftheFallen

First, let’s talk about the combat mechanics that really impressed me. It follows a standard Souls-like combat formula, but it feels great to execute in practice. There’s very little junk in the mechanics as you hack away at enemies. The transition of combos is pretty good in terms of animation, and even the dodge is super smooth. One thing to note here is that the Dodge is a bit long range. It’s quite impressive in open areas but the game’s level design will often lead you to death when you dodge.

The biggest problem with any Souls-like is usually the inability to reach FromSoftware’s level of combat feel, but I’m happy to say that Lords of the Fallen is safe in that department. Similarly, there is a large number of weapons and heirlooms. Power Stance makes the variety in this game very good.. You have tons of options, all equally fun to play with.. Couple that with a unique dual world system and exploration motivation, and you’ve got the perfect soulmate to scratch that particular itch.

Like Alden Ring, Lords of the Fallen has proper power stanning.

Performance issues can kill even the best games.

Now, for the problems, and some are very serious. First and foremost is the extremely unstable state of the game. Looks like the performance issues are back to haunt us. When will this nightmare end? As a PC gamer, lately, whenever I wait for a game and anticipate its release, Performance issues say let’s introduce ourselves and break it down in a moment.. Take a look at some recent PC releases. It’s hard to be a PC gamer these days..

In Lords of the Fallen’s case though, performance issues aren’t limited to the PC version. They also plague the console version, but PC seems to be the extreme case. Frequent stuttering that doesn’t improve over time, crazy frame dips that can make you dizzy, A sudden crash to ruin your experience Along with corruption, and extremely random frame rates even on high-end systems; We just can’t catch a break.

Lords of the Fallen is good, but the performance is exceptional.
by theu/Captain_McKnight IPS5

The game can’t even run smoothly on an RTX 4090, let alone a standard system.. I’ve been playing this game since launch, and the performance issues are severely limiting my enjoyment. The game is hard enough as it is, we don’t need an “extra handicap”. But, here is the good news. The developers are aware of this and are actively working to fix things. Several patches have been released that have made things much better.. Some issues persist, but since they’re on it, I can’t complain too much.

Where is Seamless Co-op?

Well, it was a very impressive feature and I was eagerly looking forward to it. Lord of the Fallen Promised a seamless collaboration experience.. Instead of only contributing to specific limited areas such as SoulsBourne games, Hexworks offers the possibility to play the entire game with a friend. And taking on many ruthless opponents with a friend because there is strength in numbers. However, the reality is a little different from what I thought.

Playing in co-op is a lot of fun. I wish the restrictions would end.

The entire game is indeed playable in co-op, but some mechanics make it a less desirable choice. For starters, you can’t interact with most things in the host’s world. Whether it’s NPCs, loot, or any other interactive location, only the host can do that. This means that in order to make some definite progress on the quest lines and loot collecting, I need to return to my world and complete the entire location again (sigh).

Very disappointed with the co-op
by theu/Jofitaro ILordsoftheFallen

I know the lack of progress in your world can be justified in contributions, but at least let me collect some of the sweet loot I’ve contributed to making available for real. What’s even more unfair is how you can only get a third of the power (this game’s leveling currency) in the host world. What’s the point of completing an area in a co-op when you come out with nothing but scraps?

Lords of the Fallen and “When will this level end?”

Moving on to level design, and interconnected areas on paper, many paths to explore, two different worlds and Manually adjustable outposts While it seems like a great design choice, the execution is very different and that’s where the trouble comes in. Don’t get me wrong I love hard games, but Lords of the Fallen’s level design focuses on tedium and frustration rather than challenging fun (I’m looking at you, Pilgrim’s Perch).

Lords of the Fallen is very tiring.
by theu/BigBoiNoShoes ILordsoftheFallen

The area is designed with such confusing and winding turns that you often get lost. With a ton of branching paths, getting lost and killed is the last thing you want, although some sweet weapons await at the end. Couple that with a frustratingly repetitive design philosophy and you get an area you can’t wait to get out of. The majority of the game consists of narrow platforms, enemies around almost every corner that will push you, radiation spells that hit you from 100’s of miles away that you can’t even see, and your dodging will kill you. takes away

More importantly, what is wrong with the checkpoint system? Using currency that is incredibly hard to come by, and located in locations that practically demand use or you risk losing massive progress. These should have been fixed checkpoints as some of these areas are more pain than fun to navigate. You navigate through a frustrating area and eventually reach a checkpoint but voila, it’s an optional and you don’t have the item.. Move forward a bit only to die, and welcome back to the beginning!

Manual checkpoints in Lords of the Fallen sounds like a great idea, but trust me it’s not.

I’m sure another enemy gang is waiting around this corner.

How to make a complex area more difficult with a lack of respite? Drop 10 unfair brutal enemies one after the other. It will definitely make players question their decisions. The Lords of the Fallen really like to overwhelm you. Enemies that quickly become more frustrating to engage.. And it’s not a rare location either, it’s common for this game. Take on one or two elite enemies with impossible health while normal enemies don’t mess with you and snipers make your life hell..

Lots of enemies
by theu/EducationalLadder535 ILordsoftheFallen

Throughout my playthrough, I was rarely one-on-one with an enemy. A second, more like a fifth, was always close at hand and ready to pounce. And what’s more, the game also keeps earlier bosses as mobs in later areas. Every time I’m fighting a boss, I’m also resolving myself to deal with it later among a bunch of annoying licks. It’s less challenging and more Please Leave Me Alone while damage-dealing enemies pile on you all over the area.

To add fuel to the fire, the game’s lack of solid checkpoints makes it even more of a slog. If you are unlucky enough to die in an unfair competition, in which you will no doubt, You have to go through all those tedious battles once again.. And forget about running after them, since The game’s rugged terrain and awesome platforming100’s of enemies chase you, and deadly wizards/snipers make sure you die quickly if you try to escape.

Magic sounds good, right? Wait until you are at the end of the recovery.

My final thoughts

Let me say one last thing. Even though I’ve spent about 100 hours grinding and exploring the game, I strongly recommend not coming into NG+ lightly. A very nasty surprise awaits you if you do, which I believe is a very odd choice. Let’s just say your traversal and thus the enjoyment will suffer severely. If you want to achieve perfection, it’s best to start over with a different class to try, as souls can be inconsistent. It’s up to you, but you’ve been warned.

While these issues have made my experience frustrating, I can’t help but admit that software iterations have come a long way since the genre. Take a look at PK Lies, it’s like a brilliant soul. Which shows potential for future projects. And Lords of the Fallen is no different. Many of its features and mechanics are genuinely creative and welcome additions. It also outperforms its 2014 predecessor, so it’s on the right track..

And it’s not over yet. The game has started receiving patches and updates that could potentially fix some of the issues. While I doubt the level design and enemy placement can be changed, we’ll just have to live with it. At least the collaboration experience can still be improved and performance issues can be mitigated. If I can play a game with a friend who equally benefits from cooperation, then even a gang fight can be conquered. I hope Lords of the Fallen gets a much needed overhaul as it is a potentially fantastic adventure.

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