Next year, bombardier will have made its way through gaming history for 40 years, and this will be celebrated with the next release from Konami Super Bomberman R 2. While the series has seen a wide palette of styles and fidelity across all Nintendo platforms, the core experience hasn’t really changed, and sadly, bombardier it’s gotten a bit stale. In this point, bombardier The fans deserve more.
With most of its titles being developed in-house, the series has maintained a relatively fixed aesthetic that, while initially charming, has failed to appeal to modern audiences. However, there is one bombardier US-developed title that offers an experience that feels unlike any other game in the series. This gem in the rough is from Interplay atomic bomberand it’s a good case study for what the series needs going forward: an attitude adjustment.
Atomic Bomberman has a distinct style and attitude
The biggest advantage of bombardier it is simplicity. Players lead the titular hero in a maze-like arena filled with obstacles and enemies, usually starting in a corner and expanding outward by making your way and collecting power-ups. Doing so slowly opens up the map as does the player’s destructive ability through higher bomb caps and longer range explosions. Plus, in terms of character and design, Bomberman himself is iconic: a cartoonish set of circles and tubes with a heroic, wide-eyed childlike persona. It is on these fronts that bombardier it has been largely maintained for 40 years.
That changed in 1997 when Hudson Soft shared the license with Interplay, a then-fledgling PC developer that would eventually light the world on fire with Baldur’s Gate, Fall, and other notable entries. This led to the development of atomic bomberthe first (and only) bombardier game developed outside of Japan, the first to be released for PC and one of the first with network features. While the fundamentals are no different, the presentation immediately stands out. The game’s sprites were created by exporting 3D models, a revolutionary technique of video game visual development in the late 1990s. Additionally, Bomberman’s visual design is slicker and more adolescent than its childhood precursors. In truth, this was the Bomberman of the future.
Regarding the gameplay, atomic bomberThe differences are subtle but felt and definitely heard. The 3D exports allowed for higher animation fidelity and added much-needed fluidity to overall movement, and the addition of 3/4 perspective angles cleverly smoothed out corner rounding. This, combined with the overall faster pace of gameplay, faster characters, and hectic electronic music, gives the game a natural tension and playful edge. speaking of sound, atomic bomberBilly West and Charlie Adler’s biggest addition is the heavy voice work of Billy West and Charlie Adler, legendary Cartoon Network and Nickelodeon voice talents during the ’80s and ’90s. , brought on by power-up pickups, curse placements, and especially character deaths, added a renegade sense of mischief and flavor.
The biggest change created by these changes is the general attitude. bombardier has always been largely playful and a bit mischievous, but atomic bomber he’s completely rebellious and punk in a way that strangely feels more natural to his playing. It’s a game about trying to trap other players with risky collateral damage and/or mindless destruction. On some level, it feels good to bombardier embrace crime, while the Japanese version of the character has always been naively heroic. All this does not mean atomic bomber It is a perfect game — the lack of the classic bombardier the campaign gameplay, bizarre clipping issues, and strong penchant for vulgarity might make for a tough sell, but the spirit is undeniable. atomic bomber he feels like the older teenage uncle that the Bomberman kid doesn’t quite understand but clearly aspires to be.
Hudson Soft has experimented with the Bomberman image in the past.
When a series has been around for 40 years, there is sure to be some experimentation. The Nintendo 64 saw Hudson Soft mess around with a fully 3D adventure game in bomber 64 Y bomberman herobut this was mostly sold out by Bomberman generations before the developer went back to the classic formula. Bomberman: Act Zero attempted to give the series an incredibly mature and gritty makeover, but most of its reviews sang the similar tune of “worst game ever made.” After Konami acquired the license, the series manifested bomber Girl, probably the strangest game in the franchise. bomber girl is a Japan-only 4v4 arcade MOBA-inspired base racing that reimagines the characters as sexually suggestive anime girls. Aesthetically, neither of these entries have been a good fit, partly because neither embraces Bomberman’s sense of mischief.
Super Bomberman R online and the upcoming sequel are more in line with the root experience, which is perfectly fine. That being said, in 40 years no other game in the series has had the unique charm of atomic bomber. Yes bombardier borrowed some of that punk attitude from its predecessor, the series may explode on the scene once again.