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Core points of Gamers

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Core points of Gamers

12 Best Paladin Multiclass Combos In D&D


No character needs to multiclass in Dungeons & Dragons Fifth Edition. Each class is designed to work perfectly well if a character stays with it from level 1 to level 20. This is particularly true of paladins, already considered one of the most powerful classes in the game and capable of doing much with its base. equipment.


RELATED: D&D: 15 Best 5e Feats For Paladins, Ranked

However, some builds are best accomplished by multiclassing. Sometimes the story requires a character to take levels in another class, and some players just want to branch out. This holds true for the paladin, and there are several others. D&D classes with which they fit particularly well.

Updated Nov 21 by Isaac Williams: Multiclassing is one of the best ways to make a character unique in D&D 5e, but it’s easy to stumble and make a character less effective. This list has been updated to include all classes in 5e to help players judge the best paladin multiclass available.

12/12 The monk lacks much synergy with a paladin

Paladins and Monks are classes that use supernatural abilities along with physical ones and are classes that prefer melee combat. However, that’s where the real similarities between the two end. They play very differently and don’t have many characteristics that synergize.

Paladins tend to use powerful weapons and armor, while Monks traditionally use Unarmored Defense and Unarmed Strikes. Divine Strike and Enhanced Divine Strike require a character to use melee weapons, which limits how often a Monk can benefit. Also, monks need a lot of Wisdom for any of their abilities to work. Few characters can keep Wisdom high along with all the skills paladins need.

11/12 Mages and Paladins don’t have much overlap

A wizard leaning on his staff in DnD

Spellcasting classes are particularly difficult to multiclass. Spells from each class use that class’s casting modifier. As a result, the most successful paladin multiclasses involve other Charisma casters. The mage uses Intelligence to cast spells, something paladins don’t have much use for.

RELATED: D&D: 10 Best Paladin Spells In 5e, Ranked

There are some benefits to multiclassing. A mage can give a paladin more spell slots and access to utility or defensive spells like Sleight of Hand, Shield, or Absorb Elements. That being said, there are other classes that can provide these benefits with much more synergy. There aren’t many reasons to combine a mage and a paladin.

10/12 Druids take a very different path than Paladins.

A druid casting the Thorn Whip cantrip in DnD

Paladins and Druids are two of the most powerful classes in D&D 5e, but that doesn’t mean they create a powerful multiclass. Many druid stats and subclasses reward investment in the class. Notably, Wild Shape for a Circle of the Moon Druid starts to lag behind unless a character puts all their levels to druid.

As such, any multiclass with a druid wants to invest heavily in it. However, paladins gain their own useful abilities at higher levels. Druid spellcasting doesn’t give a paladin much either. Paladins use Charisma for their spells and Druids use Wisdom. A multiclass paladin trying to be effective with spells from both classes will be scattered.

9/12 Clerics can drive a divine jeep

An armored dwarven cleric with a DnD hammer.

Cleric and Paladin have obvious thematic connections, being two of the most overtly divine classes in D&D. Both also have some focus on healing and buffing, but can be held back by using two different spellcasting abilities: Wisdom and Charisma.

There are some synergistic features. Some clerics get upgrades to their melee skills, which are valued by paladins. Eight cleric levels are required to gain Divine Strike, which provides a 1d8 bonus to a single weapon attack. A paladin can simply reach 11th level and gain Enhanced Divine Smite, which does the same for every weapon attack.

8/12 Artificer excels at upgrading equipment and polishing

A dnd artificer surrounded by crackling lightning

Artificers have some genuine conflicts as a multiclass paladin. All of their abilities want them to be as smart as possible. Some subclasses can even use their intelligence to attack, which doesn’t benefit a paladin.

RELATED: Every Artificer Multiclass Combo In D&D, Ranked

That being said, the artificer has a number of abilities that can appeal to a paladin. For starters, they can improve their own equipment with their Infusions. A paladin/artificer can access a +1 sword or +1 armor much more easily than any other character. Artificers also gain a number of buffs and defensive spells, which the paladin can make use of.

7/12 Rangers provides damage boosts and enhancement spells

A paladin armed with sword and shield in DnD

The ranger and paladin were 5eIt has been the only half caster for a long time, combining magic and martial ability. Pairing the two suffer from different spellcasting abilities, with the ranger favoring Wisdom. Careful spell choice can negate this, and the ranger has some abilities that the paladin benefits greatly from.

For one, every ranger subclass comes with some sort of damage buff that kicks in as early as level 3. This gives the paladin an easy way to buff their damage at will. The ranger also gets a number of buff spells like Hunter’s Mark that a paladin would appreciate having. A second fighting style is never without value.

6/12 The Rogue creates a high damage multiclass

A rogue leading an attack on a ship in DnD

On the surface, the paladin and the rogue seem incompatible. This is due to stereotypes about their typical behavior, but 5e has heavily relaxed the limitations of a paladin. This opens up many avenues of roleplaying. Similarly, there is nothing that actually requires criminals to steal from others and break the law.

Also, while their abilities don’t synergize perfectly, they can work well together. Mixing Divine Smite with Sneak Attack can deal painfully high damage, particularly on a critical hit, allowing a player to take down a threatening foe. Also, several abilities of the Swashbuckler subclass use Charisma, which fits well with the paladin.

5/12 Fighters combines two types of martial prowess

A powerful paladin in DnD

The fighter and the paladin have very similar abilities. They are the only two classes in DnD to automatically gain proficiency in all heavy weapons and armor. After the first level, however, they diverge. The paladin’s abilities go in a more divine magical direction, while the fighter gains more mundane combat abilities.

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RELATED: 15 Best Feats For Fighters In D&D 5e, Ranked

Combining the two can create a powerful character. A single level in fighter gives the paladin another fighting style, including options the paladin doesn’t have access to. Two levels you get Action Surge, one of the best abilities in Dungeons and Dragons. Three gets you a subclass, many of which are beneficial to the paladin. The risk can be in not knowing when to stop and diluting the paladin’s abilities too much.

4/12 The barbarian can create a melee power

A bald barbarian monk fighting with a spear in 5e DnD

many of 5eMartial classes are equally adept with melee and ranged weapons. However, two classes prioritize melee a lot: the paladin and the barbarian. His most effective combat abilities only work with melee weapons. Combining Divine Smite with Barbarian’s Rage can create a terrifying fighting machine.

The Barbarian’s Rage halves most damage taken, causing the Paladin’s self-heal to double. Additionally, the barbarian has access to Reckless Attack, which doubles the chance of a critical hit. This allows a paladin to deal even more damage with a well-timed Divine Smite.

3/12 Bards can empower a paladin’s spellcasting without neglecting combat skills

A Tiefling bard in DnD

Paladins combine martial skills and magic in 5e. They are considered a “medium caster” in terms of their spell progression. They get spell slots at half the rate of more magical classes like wizards or clerics and have fewer spells available to them. One of the best multiclasses to improve a paladin’s spellcasting abilities is to put some levels into bard.

The bard is a complete caster, gaining new spell slots with each level and learning spells quickly. Also, the spells they get pair well with the role of the paladin, with plenty of healing and buffs. As an added bonus, they both use Charisma. Bards also have a higher hit die than many caster classes and have some martial subclasses, which prevents the paladin from losing his melee advantage.

2/12 The sorcerer creates a powerful Spellblade

An armored wizard in DnD

Sorcerers have high spell casting potential, but low hit points and an inability to use most weapons or armor. Paladins are powerful martial warriors, but often run the risk of running out of spell slots. The combination of the two creates one of DnD‘s most powerful multiclass paladins, nicknamed ‘Sorcadin’ by fans.

RELATED: 12 Best D&D 5e Feats For Sorcerers, Ranked

By taking the first few levels in paladin, the player gains access to all heavy weapons and armor. They can upgrade their combat skills to the desired level before taking levels in sorcerer to trigger their spellcasting. This gives them impressive melee prowess and excellent spellcasting. As a bonus, they can use their spell slots for Divine Smite more often than a non-multiclassed paladin.

1/12 Warlocks synergize incredibly well

A Tiefling Hexblade Sorcerer in DnD

One of the most notorious multiclasses in DnD it involves the paladin and a specific subclass of warlock: the Hexblade. Hexblades gain the ability to use Charisma for their weapon attacks. Taking this ability on a paladin results in a character using a stat for weapons, spells, saving throws, and more.

However, there are other benefits. The single, short, rest-focused cast of the warlock means the paladin can have more spell slots for Smite. The various Warlock Pacts, such as the Pact of the Chain or the Tome, can grant unique combat or social abilities that complement the paladin’s equipment. Warlock spells like Armor of Agathys or Hex can also help this multi-class paladin dominate combat.

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