Formerly known as Ultimate Play The Game or Rareware, British studio Rare has been responsible for some of the most eclectic and deliciously ostentatious titles in the industry. Its game catalog has spanned numerous genres such as platformers, first-person shooters, fighters, and even classification-defying examples.
Many of their games have set industry standards, such as golden eye for Nintendo 64 and Murderous instinct. Other titles were wonderful experiments like long live pinata Y Banjo Kazooie nuts and bolts. However, not all of Rare’s unique ideas have been fortunate enough to come to fruition. Unfortunately, there are numerous titles from the studio that gamers will never get the chance to play.
10/10 Donkey Kong Country 4 might have found its way onto a Nintendo handheld
Rare successfully breathed new life into the donkey kong franchise with the Country games on the Super Nintendo. It was one of the first collaborations between the British developer and Nintendo. However, Microsoft would join the hardware market years later and buy Rare.
While this prohibited Rare from developing software for Big N’s consoles, Microsoft had no interest in the handheld market. This allowed the company to release a multitude of titles on Nintendo handhelds. One proposed idea was a fourth Country quota in the DS. While it’s unfortunate that this idea never worked, Retro Studios filled the void with Returns Y tropical frost.
9/10 Black Widow was unfortunately disassembled
black widow was originally envisioned as a first-person shooter for the Xbox 360 that would switch to a different perspective by controlling a giant mechanical spider. The game would have seen players jumping across a cityscape and using this contraption to fend off an alien invasion. Players could even use environmental elements as weapons against alien hordes.
While the initial game was eventually dropped, the idea of controlling a giant spider was revived as one of the new playable elemental warriors for another canceled Rare title: Kameo 2. Maybe the concept would work in a explosive body restart.
8/10 saber stampede
Originally intended as donkey kong racing, the idea eventually morphed into an open-world sandbox-racing hybrid with an old character. Intrepid explorer Sabreman debuted in the ZX Spectrum game saber wolf. The character would be referenced with a fighter named Sabrewulf in Murderous instinct and make a cameo in other titles like banjo tooie.
It wasn’t until a Game Boy Advance reboot that the British adventurer was front and center with an all-new title. However, he did not claim to be the only one. saber stampede because the Xbox 360 would have seen him hunting wild creatures and then riding them.
7/10 Kameo 2 would have gone in a bold new direction
Kameo’s Power Items He was generally well received, although his gameplay was considered somewhat dated compared to his contemporaries. To address these criticisms, the sequel would have taken the formula in a bold new direction. While the first game flirted with an open world structure, Kameo 2 I would have fully embraced him.
The developers looked to other sandbox titles for inspiration, such as assassin’s Creed, and incorporated a more realistic art style. All that remains of the game is concept art and a full 3D model of the eponymous hero.
6/10 Battletoads could have made their way into GBA
Years after its arcade swan song, fans had been clamoring for Toads to return in a modern title. A proposed return was slated for the Game Boy Advance. The game would have taken on a more modern look with pre-rendered sprites and environments. One contributing factor to the cancellation of the game was conflicting mandates from superiors.
The team was told to stay true to the original titles while being encouraged to experiment and do their own thing. While it never came out, some screenshots of the title resurfaced years later.
5/10 donkey kong racing
With the success of diddy kong racing for the Nintendo 64, the prospect of taking that winning formula on the considerably more powerful GameCube was certainly appealing. At Spaceworld 2001, Nintendo showed numerous trailers for upcoming titles, including a pre-rendered presentation of donkey kong racing.
In a major departure from Diddy’s adventure, the racers weren’t just limited to cars, planes, and hovercraft. Cinematics showed the great ape and his friends climbing on rhinos, swordfish, and even zingers. Unfortunately, Microsoft’s purchase of Rare sealed the fate of this title.
4/10 Banjo Kazooie could have graced the Nintendo DS
While Rare’s partnership with Microsoft prohibited them from making titles for Nintendo consoles, they were allowed to develop for handheld devices like the Game Boy Advance and DS. This resulted in two banjo kazooie titles for the first Banjo Pilot was a reworked version of diddy kong pilotweather Grunty’s Revenge served as midquel between banjo 1 Y too.
Both games adopted a similar rendered look to Rare. donkey kong country titles However, a portable game with the polygonal 3D graphics of the original games would have been possible on the DS. Rare was apparently in the process of making one before it was sadly canned.
3/10 Conker almost went medieval and had another bad day
Conker fans might be surprised to find two different ideas for a follow up to Conker’s Bad Fur Day. Conker’s other bad day it would have developed fan-favorite characters like Greg the diminutive Grim Reaper, and introduced new faces, like a villain known as Cuthulpoo.
Chris Seavor stated that he was also involved in the world surrounding the eponymous squirrel. getting medieval it would have shifted towards a multiplayer shooter and put players in control of the tediz or the squirrels in their bloody skirmishes. The premise would see Greg the Reaper in control of this violent war.
2/10 Sundown Would Have Been Rare’s First Adult Horror Title
Following Nightmare on Elm Street Y Grabbed by the Ghoulies, Sunset it would have marked the company’s third foray into the horror genre. However, the tone and target audience would have been drastically different. The game would have incorporated a heavy dose of body horror with gruesome-looking creatures brought on by an infectious biological organism.
Conceptual artist Peter Hentze cited the work of John Carpenter The thing, and real-world marine life as primary influences on the game’s striking visuals. However, some of of the sunset the ideas may have pushed the envelope a little too far, like the enemies of the infected children.
1/10 Before The Bear and the Bird, There Was Project Dream
Not to be confused with the similarly named Media Molecule. dreams, this action-adventure went through many iterations before morphing into a completely different beast. Designer Gregg Mayales looked to LucasArts graphic adventure titles and various JRPGs for inspiration. The setting went from a joyous magical fantasy to a darker world inhabited by pirates.
During its Super Nintendo phase, it would have incorporated the same pre-rendered images of donkey kong country. Development then shifted to the Nintendo 64, where it adopted polygonal 3D graphics. After the success of Super Mario 64, characters and genre were reworked considerably. The resulting game was the 3D platformer. banjo kazooie.
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